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Submachine Guns, also known as SMGs, are a class of light, fully automatic weapons. They tend to have high fire rates, low damage, small magazine sizes, and quick reload times. While they can be useful to all four character classes, they are a trademark weapon type for Lilith who has a Class Mod dedicated to their mastery.

In Borderlands, submachine guns are made by Dahl, Hyperion, Maliwan, Tediore, and Torgue.

Usage and Selection

Submachine guns have one of the slowest bullet velocity of any class of firearm in the game (only cold-accessory machine pistols and Stomper combat rifles are slower), and so are best suited for close combat.

Weapons with an accurate barrel and a scope can be employed at midrange with proper target leading. They are effective against most unarmored human enemies and wildlife. Human targets may be stun-locked from successive hits at a high rate of fire, though this effect will only last until the magazine empties.

Submachine guns typically suffer from very poor recoil handling when fired from the hip; short, controlled bursts of fire tend to yield better results than a sustained spray. Weapons with sufficient recoil reduction such as stocked Stingers can better control sustained fire. Aiming down the sight is always recommended.

Submachine gun elemental procs are relatively weak, and their tech pools drain quickly. Maliwan SMGs make for some of the better elemental weapons in the game, with their enlarged tech pool. Other brands of SMGs are less effective elementally. To get the most out of an elemental SMG, the first burst fired must hit the target, and the weapon must have enough cooldown time between bursts to recharge its tech pool. Spray and pray tactics are generally ineffective.

Operationally, Bruisers and Stingers work in this standard fashion. However, certain common SMGs require different methods of employment.

Thumper

Thumpers have a very slow fire rate and a shallow magazine that reloads quickly, dealing greatly increased damage. This low rate of fire makes burst fire both less important and less effective. Effective Thumpers will have an accurate barrel, an effective stock, and a scope, allowing careful placement of their sparse shots from midrange in a continuous slow stream. A Thumper with a sufficient rate of fire can stun lock its target through repeated critical hits.

Anarchy

Anarchy SMGs fire a spray of four projectiles per shot cycle at the expense of two rounds from the magazine, with greatly reduced accuracy to offset the increased number of shots. This effect essentially generates a "wall of flak," and at point blank range it is highly effective. Like all SMGs, an Anarchy benefits from short, controlled bursts and sighting the weapon, concentrating the spread and thus increasing the likelihood of critical hits. Because of the short bursts, an Anarchy should be treated like a Shotgun in terms of what to use it against. Even a relatively weak Anarchy can tear apart enemy defenses at close range and is a reliable gun in extended combat if used with some source of ammo regeneration. Reload speed, as prioritized by Tediore weapons, is an extremely important aspect for this ammo-hungry weapon.

Hellfire

Maliwan Hellfires are arguably the most effective incendiary weapons in the game, yet are relatively common for a Legendary weapon. They can quickly stack levels of ignition on the target, effectively hosing down the enemy with fire since unlike most elemental SMGs they can ignite an enemy even with an empty tech pool. They are effective against Skags, every form of bandit (including all Badass bandits), every stripe of Crimson Lance (other than Lance Pyro), Rakk, and any other fleshy enemies. Hellfires should not be used against enemies with heavy shields such as Guardians and Gatling Turrets, or enemies that are resistant to Incendiary damage such as Spiderants, Scythid, or any fire elemental Badass.

Parts and naming

Main article: Submachine Gun/parts

Varieties

Common Titles:

Unique Drops and Rewards:

Legendary:

Pearlescent:

Trivia

Borderlands 2

See also: List of submachine guns in Borderlands 2

With their large ammunition capacity, low recoil, solid damage output, and reasonable reload time, SMGs make a fine workhorse weapon in Borderlands 2 at most ranges. When their rate of fire is taken into account, they are also probably the best weapons at applying elemental effects, particularly Maliwan models.

Common

Submachine guns in Borderlands 2 are named by body and barrel manufacturer. However, Maliwan barrels are further named by element.

Body Manufacturer Barrel Manufacturer
Heavy (Bandit)
Stock (Maliwan)
Light (Tediore)
Stable (Dahl) Accurate (Hyperion) Corrosive (Maliwan) Fire (Maliwan) Shock (Maliwan) Slag (Maliwan)
Bandit Smig Rokgun Acurate smgg Barfy Burny Shoky Slagy
Dahl SMG Fox Falcon Scorpion Beetle Eel

Jackal

Hyperion Projectile Convergence Presence Transmurdera Weisenheimer Backburner Storm Wellness
Maliwan SubMalevolent Grace Trance Gospel Venom Provacateur Vexation Revenant
Tediore Subcompact MG Special Ace Green Kindle Spark Chaff

Only submachine guns of at least green rarity can be elemental or have a non-generic title (except for Maliwan of white rarity, as Maliwan weapons are always elemental).

Unique SMGs

See also: Special Weapon Effects (Borderlands 2)#Submachine Guns

Parts

Main article: SMG Parts (Borderlands 2/TPS)

Borderlands: The Pre-Sequel

See also: List of submachine guns in Borderlands: The Pre-Sequel


Borderlands 3

In Borderlands 3, SMGs keeping their large ammo capacity, low damage per shot, fully-automatic firing with medium accuracy but low recoil. They are good weapon choice for spraying bullets while keep running at full speed.

See also: List of submachine guns in Borderlands 3
See also: SMG Parts (Borderlands_3)

Borderlands 4

See also: List of submachine guns in Borderlands 4


Spin-Off Games

Tiny Tina's Wonderlands

See also: List of submachine guns in Tiny Tina's Wonderlands