borderlands
A Borderlands grenade mod

A Borderlands grenade mod

Grenade Mods (short for grenade modification) are useful upgrades that modify the properties of a character's protean grenades by increasing their damage, changing their functionality, and/or adding elemental properties. They are named by their elemental property followed by their type, such as "Explosive MIRV" or "Incendiary Rain." Each type of grenade mod is available in a range of different strengths that are roughly proportional to the level of the enemies encountered. Grenade mods are dropped by enemies, found in skag piles and chests , and can be given as mission rewards. They can also be bought as "Item of the day" at ammo vendors.

Borderlands

Borderlands 2, Borderlands: The Pre-Sequel

See also: List of grenade mods in Borderlands 2
See also: List of grenade mods in Borderlands: The Pre-Sequel

In Borderlands 2 and Borderlands: The Pre-Sequel, the grenade mod system has been overhauled to include up to eight components in one grenade:

Grenade mods in Borderlands 2 and Borderlands: The Pre-Sequel use a stat system similar to other weapons. "Damage" indicates the strength of the grenade. "Blast radius" measures the area around the grenade that will be affected. "Fuse time" shows how long it takes for a grenade to detonate after it strikes a surface, in seconds. "Child Grenade Counts" shows as multipliers after the damage.

In Borderland: The Pre-Sequel, payload type also determines if the grenade shatters the air bubbles created by Oz kits on those who get caught in the explosion.

Grenade Type (Payload)

Area of Effect (Vladof)
Creates a damaging area centered by the grenade. Cannot be Explosive or Slag, also cannot be sticky type.
  • Corrosive/Cryo: a lingering acid/freezing cloud.
  • Incendiary: a small column spraying fire in circle
  • Shock: a small electrical coil that chains to enemies within its radius.
Bouncing Betty (Dahl/Bandit)
Fires a hail of bullets while bouncing in one spot. Does not hurt the thrower.
MIRV (Torgue/Bandit)
Releases child grenades after the initial explosion. The released child grenade will fly in random direction with parabolic trajectory and explodes after the Trigger expires.
Singularity (Hyperion)
Implodes to pull in enemies towards it before exploding. The thrower will not be affected by the implode, but can still take damage from the explosion.
Standard (Tediore/Bandit)
Simple grenade, creates a single medium explosion without special effects.
Transfusion (Maliwan)
Releases child grenades that steal health from enemies and return it to characters via healing trails. Does not explode. Does not hurt the thrower.

Grenade Delivery Mechanism and Strategy

Lobbed
Standard parabolic trajectory without special effects. After the impact, it falls to the ground and explodes after the trigger expires.
Lobbed Sticky
Same as above, but it will stick to the first surfaces or foe it touches and explodes after the trigger expires.
Homing
Flies through the air slowly, but locks onto the nearest enemy after thrown, navigating obstacles to reach them. After impact falls to the ground and explodes after the trigger expires. Automatically detonates if not touching any foe after a certain time.
Homing Sticky
Same as above, but it will stick to the foe it touches first and explodes after the trigger expires. Also automatically detonates if not touching any foe after a certain time.
Longbow
Flies fast in a straight line in the direction aimed until obstructed, then drops to the ground. Explodes after the trigger expires.
Longbow Sticky
Same as above, but it will stick to the point of impact, then explodes after the trigger expires.
Rubberized
After thrown, grenade moves forward constantly while bouncing up and down on the ground. It can climb up and down slopes or stairs, but can be redirected by other obstacles. Instantly detonates on enemy contact regardless of the fuse time. Automatically detonates if not touching any foe after a certain time.


Borderlands 3

See also: List of grenade mods in Borderlands 3

In Borderlands 3, Grenade mods have been altered. The manufacturer of a grenade determines its delivery mechanism and base stats, and rarity affects how many additional effects (payloads) the grenade has. Grenade mods can spawn with multiples of one effect, which causes that effect to stack. Some effects are stackable to have stronger effect.

Delivery Mechanism (Manufacturer)

Method Title Manufacturer Description
Lobbed BL3 icon Lobbed Frag Grenade Tediore Grenade explodes shortly after impact.
Exploder BL3 icon Exploder EXPLODER Torgue Grenade explodes when impacting an enemy.
Impact BL3 icon Impact Contact Grenade Vladof Grenade explodes on impact. Kaboom!
Homing BL3 icon Homing Tracker Atlas Homes in on the closest target.
Longbow BL3 icon Longbow Longbow Hyperion Longbow grenades teleport to their destination.
Rubberized BL3 icon Rubberized Rubberized Pangolin Rubberized grenades bounce, each bounce increases explosion damage and radius.

Payloads

Payload Description
Artillery BL3 icon Artillery Fires bullets dealing varying damage per second.
Blight BL3 icon Blight Irradiates area and deals damage for 4 seconds.
Bouncy BL3 icon Bouncy Bounces and Detonates up to 3 times (+2 per stack).
Corrupter BL3 icon Chiller Chills area and deals damage for 4 seconds.
(Also greatly increased cryo effeciency.)
Corrupter BL3 icon Corrupter Fires 2 Corrosive bursts (+2 per stack).
Divider BL3 icon Divider Splits into 2 Grenades (+1 per stack) in flight.
Elemental damage BL3 icon Elemental Damage +20%/30% Elemental Damage and 85%/70% Chance.
Blight BL3 icon Flamer Fires 2 Incendiary bursts (+2 per stack).
Force BL3 icon Force Grenades cause very strong knockback.
Generator BL3 icon Generator Heals shields for 30% (+30% per stack) of shield damage dealt.
Jumping BL3 icon Jumping Jumps 1 time (+1 per stack), +10% damage per jump (+5% per stack).
Large BL3 icon Large +20% Explosion Radius (+20% per stack).
Link BL3 icon Link +15% damage for each enemy damaged (+15% per stack).
Mini MIRV BL3 icon Mini MIRV MIRVs spawn 3 more grenades. (Can spawn with any payload that creates extra grenades.)
MIRV BL3 icon MIRV Spawns 3 MIRV grenades (+3 per stack).
Money BL3 icon Money Enemies drop some cash/lots of cash/a buttload of cash/holy metric buttload of cash when damaged.
Nuke BL3 icon Nuke Consumes up to 2 grenades, increasing damage by 50% each.
Rain BL3 icon Rain Launches up and fires 3 grenades (+1 per stack) down around it.
Roider BL3 icon Roider +20% Grenade Damage (+15% per stack).
Sinfularity BL3 icon Singularity Pulls enemies in for 1.0 seconds (+0.5 seconds per stack).
Sticky BL3 icon Sticky +25%/100%/200% Damage to Stuck target.
Corrupter BL3 icon Tesla Shocks area and deals damage for 4 seconds.
Transfusion BL3 icon Transfusion Heals for 30% (+30% per stack) damage dealt.

Borderlands 4

In Borderlands 4, grenades types have been grouped with heavy weapons into "Ordnance".