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Rocket Launchers shoot self-propelled grenades across long distances at subsonic speeds. They are characterized by having extremely small internal magazines, high to very high damage ratings at the site of impact, and additional area-of-effect or "splash" damage. There are four major types, although all of them tend to have slow reload speeds ranging from 2 to 3 seconds.

There are highly accurate single-shot rocket launchers that typically carry 1-3 rockets before reload, have an excessively powerful impact damage, and a better than decent splash radius.

Burst-fire rocket launchers let loose 3-5 rockets in a roughly straight line (due to recoil), one after the other in rapid succession, for every pull of the trigger. They typically carry 3-5 rockets; however it should be noted that because such launchers actually fire the number of rockets they carry, they are only truly good for one shot before reloading is necessary.

Spread rocket launchers are like the burst-fire variety in almost every regard, except that they launch their payload in a horizontal line (due to recoil) spreading out from the launcher muzzle.

Helix rocket launchers turn one unit of launcher ammo into several smaller projectiles. With every firing, a single rocket is expended and what is launched is a trio of tightly spiraling mini-rockets that maintain their spiral radius. Because these rockets are smaller, they tend to sport a sharply decreased blast radius.

Rocket launcher weapons are produced by Hyperion, Maliwan, Torgue, and Vladof.

Strategy

Single-Shot Strategy

Single-shot rocket launchers equate to portable mayhem and should be treated as such. They launch a single, slow-moving rocket and care should be taken to avoid being close to the target when it explodes. Trying to hit targets directly is not recommended, because rockets move so slowly that even a Bruiser can be easily missed. It is preferable to lead the target, aiming at the ground where the enemy is most likely to be when the rocket arrives. Firing from a raised position yielding a high angle to the target helps to maximize the chance of getting the blast radius where it's most effective.

Rocket launchers are most useful against clusters of fragile targets, where the blast effect can damage or kill multiple enemies. They are not so effective against Badass enemies due to Badass's inherent fortitude and the lack of any real benefit for the blast area. When using them in a firefight, a good strategy to shoot enemies behind cover is to shoot a wall behind the enemy so that the splash damage hits them.

There are four aspects to consider in finding useful launchers: magazine, firepower, accuracy, and scope. While firepower and accuracy are self-explanatory they are not more important than magazine size. A single-shot rocket launcher that can only hold 1 rocket will be less destructive in a protracted firefight than a rocket launcher of half the damage with a 3-shot magazine. Scopes are useful because they allow for deadly accurate bombardment of static targets like Gatling Turrets.

All elemental rocket launchers will have a x4 multiplier and the elemental effect will always trigger upon impact. Explosive damage is the default effect, so if there is no element listed the rocket launcher will deal explosive damage.

Rocket launchers deal extra damage to vehicles and turrets. Corrosive rocket launchers are particularly well-suited for this purpose since they are effective against armour.

Burst-Fire Strategy

Many of the strategies for single-shot rocket launchers apply to the burst-fire type. Raised positions and letting enemies walk into the explosions still work, however ammo expenditure can be high, and users should be prepared to take immediate cover after firing. This is because burst-fire launchers are essentially capable of only a single, devastating shot before they have to reload. Again, all types of regular enemies should be targeted with the exception of scythid, which are not only resistant to area-of-effect weapons, but also tend to be too fast to get hit with all of the rockets. Spiderants are viable targets, but only the smaller breeds. Bruisers, Badass enemies of every type, and distant targets should be avoided.

Two types of burst-firing rocket launchers are available, these can be determined by their burst fire rating in their item card, three-shot and five-shot. A three-shot rocket launcher will be noted with a burst fire rating of 300%, this weapon simply fires all three rockets in the direction the user is pointing it, with recoil and accuracy in play. A five-shot rocket launcher will be noted with a 500% burst fire rating, and fires in an alternating horizontal spread, starting with the center rocket first, then oscillating between left and right.

Two aspects of burst-fire rocket launchers are important to consider: recoil reduction and firepower. Recoil reduction is essential for a burst launcher because that particular quality will dictate the effective maximum range of the launcher. Firepower is to ensure that the blast is as damaging as possible.

The slow burst fire of such launchers can be interrupted by reloading or using a melee attack. This is useful if a target is weak, or badly injured, and the entire salvo of rockets is therefore superfluous.

Helix Strategy

Helix rocket launchers consume one unit of launcher ammo which is used to fire a salvo of three spiraling rockets. Orbiting each other in a tight spiral that does not expand, these rockets then create a trio of explosions where they hit, quite often in close proximity to one another.

There is no helix launcher that doesn't have a relatively ample 3-shot magazine, which makes these launchers extremely good to take into bandit camps, where they can wreak mayhem upon tightly clustered firing lines, or Bandit Raiders trying to break from cover. Helix launchers are good against clustered groups of any type of enemy, including scythid which are normally resistant to rocket launcher attacks. Against single targets, however, the effectiveness of a helix rocket launcher is almost entirely dependent upon range and how accurately a player can center the clustered blast. Badass enemies are still best avoided.

Individual helix launcher rockets do not have a very large splash radius, allowing one to use it up close if not personal. However this also means that rockets may spiral past smaller enemies and do relatively little damage. As with normal rocket launchers aiming for surfaces near the target is recommended.

Useful attributes in a helix launcher are firepower, rate of fire, accuracy, and scope. The first three qualities are intuitive, as a player wants to hit hard, cause as much carnage as fast as possible, in a well-placed volley. Scopes with a dot-sight make all that easier, and if one can find a launcher with a good scope but slightly reduced firepower compared to what they already have, they would do well to get the scoped launcher anyway.

Helix launchers are excellent elemental weapons, especially the incendiary variety. Direct hits that cause elemental triggers are more likely with Helix launchers because they will never hit the exact spot a player aims them at, but rather the area immediately around that spot. This means that leading targets and letting them walk into the blast often results in an unintentional direct hit.

Furthermore, even with only average aim, the triple warheads of a helix shot will stack three damage-over-time effects on to the affected target(s) with each shot, totaling up to nine effects stacked per target from an unmodified 3-shot magazine. In combination with their splash damage, when firing at tightly clustered targets, this can quickly add up to produce rapid elemental damage-over-time stacking unattainable with any other weapon type.

Legendary Rocket Launcher strategies

The legendary rocket launchers have unique detonation patterns that require special strategies to use them to their fullest capacity:

Class Info

Varieties

Common Titles:

Unique Drops and Rewards:

Legendary:

Pearlescent:

Parts and naming

Main article: Rocket Launcher/parts

Borderlands 2

See also: List of rocket launchers in Borderlands 2

Overview

Rocket launchers return in Borderlands 2 and fill roughly the same role. Their ammunition is scarcer than the other weapon types, and ammo regeneration effects do not regenerate rockets. Still, they can be effective area-effect weapons, especially when trying to get a Second Wind. One disadvantage is that they can't score critical hits.

Common

Body Manufacturer Barrel Manufacturer
Heavy (Bandit)
Standard (Tediore)
Accurate (Maliwan) Heavier (Torgue) Rapid-fire (Vladof) Special (E-tech)
Bandit Launcher Area efect Zooka! Bombabarbardeer PRAZMA CANON
Maliwan Projectile Panorama Punishment Prowler PBFG
Tediore Launcher Spread Bazooka Dispatch Launcher
Torgue Boom Blaaa Duuurp! Deee! -
Vladof RPG Glory Hero Vanquisher Topneaa

Parts

Part Value Part Type Manufacturer Rarity/Type Effects
GD_Weap_Launchers.Body.L_Body_Bandit Body Bandit/Scav Common
GD_Weap_Launchers.Body.L_Body_Bandit_2 Body Bandit/Scav Uncommon
GD_Weap_Launchers.Body.L_Body_Bandit_3 Body Bandit/Scav Rare
GD_Weap_Launchers.Body.L_Body_Bandit_4 Body Bandit/Scav Epic
GD_Weap_Launchers.Body.L_Body_Maliwan Body Maliwan Common
GD_Weap_Launchers.Body.L_Body_Maliwan_2 Body Maliwan Uncommon
GD_Weap_Launchers.Body.L_Body_Maliwan_3 Body Maliwan Rare
GD_Weap_Launchers.Body.L_Body_Maliwan_4 Body Maliwan Epic
GD_Weap_Launchers.Body.L_Body_Tediore Body Tediore Common
GD_Weap_Launchers.Body.L_Body_Tediore_2 Body Tediore Uncommon
GD_Weap_Launchers.Body.L_Body_Tediore_3 Body Tediore Rare
GD_Weap_Launchers.Body.L_Body_Tediore_4 Body Tediore Epic
GD_Weap_Launchers.Body.L_Body_Torgue Body Torgue Common
GD_Weap_Launchers.Body.L_Body_Torgue_2 Body Torgue Uncommon
GD_Weap_Launchers.Body.L_Body_Torgue_3 Body Torgue Rare
GD_Weap_Launchers.Body.L_Body_Torgue_4 Body Torgue Epic
GD_Weap_Launchers.Body.L_Body_Vladof Body Vladof Common
GD_Weap_Launchers.Body.L_Body_Vladof_2 Body Vladof Uncommon
GD_Weap_Launchers.Body.L_Body_Vladof_3 Body Vladof Rare
GD_Weap_Launchers.Body.L_Body_Vladof_4 Body Vladof Epic
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit Barrel Bandit E-Tech (BL2 only)
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan Barrel Maliwan E-Tech (BL2 only)
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Tediore Barrel Tediore E-Tech (BL2 only)
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof Barrel Vladof E-Tech (BL2 only)
GD_Weap_Launchers.Barrel.L_Barrel_Bandit Barrel Bandit/Scav Any
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan Barrel Maliwan Any
GD_Weap_Launchers.Barrel.L_Barrel_Tediore Barrel Tediore Any
GD_Weap_Launchers.Barrel.L_Barrel_Torgue Barrel Torgue Any
GD_Weap_Launchers.Barrel.L_Barrel_Vladof Barrel Vladof Any
GD_Weap_Launchers.Grip.L_Grip_Bandit Grip Bandit/Scav Any
GD_Weap_Launchers.Grip.L_Grip_Maliwan Grip Maliwan Any
GD_Weap_Launchers.Grip.L_Grip_Tediore Grip Tediore Any
GD_Weap_Launchers.Grip.L_Grip_Torgue Grip Torgue Any
GD_Weap_Launchers.Grip.L_Grip_Vladof Grip Vladof Any
GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit Stock Bandit/Scav Any
GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan Stock Maliwan Any
GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore Stock Tediore Any
GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue Stock Torgue Any
GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof Stock Vladof Any
GD_Weap_Launchers.Sight.L_Sight_Bandit Scope Bandit/Scav Uncommon and rarer
GD_Weap_Launchers.Sight.L_Sight_Maliwan Scope Maliwan Uncommon and rarer
GD_Weap_Launchers.Sight.L_Sight_Tediore Scope Tediore Uncommon and rarer
GD_Weap_Launchers.Sight.L_Sight_Torgue Scope Torgue Uncommon and rarer
GD_Weap_Launchers.Sight.L_Sight_Vladof Scope Vladof Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_1_Mag Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_BodyMod_2_Acc Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_Gripper_Reload Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_Handle_SwapSpeed Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_StockCover_RocketSpeed Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_StockTube_FireRate Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_TipCover_Damage Accessory - Uncommon and rarer
GD_Weap_Launchers.Accessory.RL_Accessory_None Accessory - Uncommon or Rare No accessory
GD_Weap_Launchers.elemental.RL_Elemental_Fire Element Bandit/Scav, Maliwan, Tediore, Vladof only Uncommon and rarer Incendiary
GD_Weap_Launchers.elemental.RL_Elemental_Shock Element Bandit/Scav, Maliwan, Tediore, Vladof only Uncommon and rarer Shock
GD_Weap_Launchers.elemental.RL_Elemental_Corrosive Element Bandit/Scav, Maliwan, Tediore, Vladof only Uncommon and rarer Corrosive
GD_Weap_Launchers.elemental.RL_Elemental_Slag Element Bandit, Maliwan, Tediore, Vladof only Uncommon and rarer Slag (BL2 only)
GD_Weap_Launchers.elemental.RL_Elemental_Ice Element Scav, Maliwan, Tediore, Vladof only Uncommon and rarer Cryo (TPS only)
GD_Weap_Launchers.elemental.RL_Elemental_None Element Never Maliwan Uncommon and rarer Non-elemental



Borderlands: The Pre-Sequel

See also: List of rocket launchers in Borderlands: The Pre-Sequel


Borderlands 3

See also: List of rocket launchers in Borderlands 3

Rocket launchers return in Borderlands 3 but are now referred to as "Heavy Weapons". In addition to to new weapon type name, rocket launchers now have more varied designs than just the bazooka-style shouldered rocket launchers of the previous games.

Like in the previous game, their ammunition is more expensive than the other weapon types and limited by small ammo capacity.

Due to explosive damage being revamped into splash damage, many gain the ability to deal critical hits. As usual, they are effective at gaining second winds, though other weapon types tend to outclass them in Mayhem when used correctly. Additionally, wielding certain heavy weapons will slow character movement.

Manufacturers and Variants

The form and function of Heavy weapons varies according to the manufacturer. Note that Tediore and Maliwan no longer manufacture them in Borderlands 3.

COV

COV heavy weapons resemble large two-handed improvised mechanical contraptions driven by some sort of engine. As with all COV weapons, they feature an unlimited magazine and draw ammo directly from the character's ammo pool, generate heat for every shot fired and "break" when overheated.

Theoretically, if Vault Hunters can keep the weapon from overheating, a COV heavy weapon can be fired without ever reloading. In practice, high heat generation per shot combined with lower damage per shot will usually result in an overheat under sustained fire, and in certain cases, their heat capacity is low enough for them to break in one shot. Per COV standard, their repair times are typically longer than the equivalent reload from other manufacturers, and since they are powered by improvised engines, they have a brief startup time, during which Vault Hunters remain vulnerable. COV heavy weapons come in three main varieties:

Torgue

Torgue heavy weapons bear the most resemblance to the rocket launchers from previous games, shouldered bazooka-style rocket launchers that shoot one or more slow moving missiles with mildly erratic trajectories. As is typical of Torgue weapons, their rocket launchers feature high damage per shot with large splash damage radius. They fire in semi-automatic, unlike other manufacturers' productions.

Also in-line with Torgue weapons, their rocket launchers feature two firing modes: rockets that explode on contact and the alternate sticky gyrojets that detonate on reload or weapon swap.

Vladof

Vladof heavy weapons are shouldered large-caliber, full-automatic anti-material rifles that shoot projectiles that is reasonably fast and modestly accurate over long distances. The projectiles are not as destructive as missiles but they compensate by having large magazine capacity and underbarrel attachments. They also has small or none splash damage radius.

Vladof heavy weapons come in three main varieties according to their underbarrel attachment:

There is a fourth variant featuring an alien barrel and no underbarrel attachment. In this variant, the large caliber projectile is replaced by a highly accurate energy pulse.

Atlas

Atlas heavy weapons are shoulder/back mounted rocket pods of varying size and capacity configurations. Like all Atlas weapons, their rocket launchers feature smart missiles that will track tagged enemies. They may be hard to aim without tracking, however.

Atlas heavy weapons come in three main configurations:

Borderlands 4

In Borderlands 4, rocket launchers have been grouped with grenades and other heavy weapons into "Ordnance".

Spin-Off Games

Tiny Tina's Wonderlands

See also: List of rocket launchers in Tiny Tina's Wonderlands