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It is said that the Greek god Zeus fought for 10 long years against the titans, only to have the battle end in a draw. We at Atlas like to believe Zeus could have won the fight in half the time if only he had one of the guns from our legendary line of firearms. All Atlas guns offer exceptional rate of fire, damage, and an epic level of high technology. Regardless of your god, you need not look to the heavens for salvation from adversity. Atlas weaponry can answer your prayers and grant you a power few mortals have ever experienced. Prove yourself as a true believer. Join the select ranks of Atlas owners and become a god among men!
— Atlas sales pitch, Official Borderlands Guide

Atlas is a weapons manufacturing corporation supplying arms to the Pandora market. Weapons manufactured by the Atlas corporation may be randomly generated in Borderlands, where their signature feature is their pearl handles,[1] and in Borderlands 3, where their signature feature is their smart projectile tracking system.

Background

The Atlas corporation is a massive interplanetary megacorporation involved in the development and manufacture of everything from spaceships and stardrives to small arms. During the Corporate Wars, a struggling Atlas corporation began hiring explorers from around the galaxies in search of ancient alien technology. One such explorer hired by Atlas was Typhon DeLeon, a Pandora-born turd farmer who snuck aboard a merchant ship bound for Promethea in search of adventure. Due to the efforts of Typhon, a Vault would be discovered on Promethea at the Kasmarian Quarry, and Atlas would be handed the corresponding Vault Key by Typhon in exchange for a large sum of money.

Soon, Atlas opened the Vault and began reverse engineering the Eridian technology from it in order to manufacture machines and weaponry with the benefits of this new technology, allowing them to produce high performance equipment that excels in every area without trade-offs. The project also brought Atlas to the forefront of weapons manufacturing, and was extremely profitable. The immense success of the Atlas corporation's venture inspired other megacorporations, such as the Dahl corporation, to explore other frontier planets, like Pandora, in search of more alien technology and similar resources. Not all such ventures were immediately successful, as the case of Pandora shows, even though items of value still exist buried within the planet.[2]

Involvement

Crimson Lance Propaganda Poster

Crimson Lance Propaganda Poster

Games

Crimson Lance

The Crimson Lance is a highly trained and well-armed private military force created and financed by the Atlas corporation. It can be assumed by Crimson Lance involvement that the Atlas Corporation is attempting to secure the Vault in order to maintain its technological edge over its competitors, but the original game leaves this matter unclear. In The Secret Armory of General Knoxx, General Knoxx's report to high command (a recording of which was recovered and listened to by the Vault Hunters) confirms that Commandant Steele was sent to secure the Eridian technology that the Pandoran Vault was rumored to contain. By the time the Vault Hunters arrive, though, there are indications that the Lance operation appear to have been abandoned by Atlas, as both they and the Dahl corporation began to doubt its existence after a fruitless search, and the continued stay on Pandora was possibly simply a power grab by its Pandoran leader, Commandant Steele. Helena Pierce's statement that the Lance soldiers have been invading towns and turning them into "Lance fiefdoms" supports this possibility. These efforts bring them into direct conflict with four highly dangerous and resourceful Vault Hunters that came to Pandora.

Despite the eventual discovery of the Vault's true contents, Atlas has nevertheless decided to maintain their grip on the planet Pandora, and in this interest, have deployed heavy reinforcements to the planet under the command of Crimson Lance General Knoxx. General Knoxx did make multiple attempts to kill the Vault Hunters (as ordered by command), however their skill and his disdain for his job resulted in Knoxx's death.

Defeat

Shortly after the opening of the first Vault and the death of Knoxx, Atlas decided to "cut their losses" and left Pandora, abandoning the entire Lance brigade stationed there. This decision prompted many ex-Lancemen to turn towards banditry, while others joined up with similarly former Lanceman Roland who formed the Crimson Raiders.

With Hyperion's subsequent rise to power in the void left behind by Atlas, Atlas was forced out of business entirely by Handsome Jack, who absorbed the remnants of Atlas into Hyperion, claiming legal ownership of the company through an official certificate he kept in his office. Professor Nakayama later claimed that he poisoned Atlas' CEO.

Revival

During the events of Tales from the Borderlands, a former Hyperion salaryman named Rhys claimed the certificate from Handsome Jack's office on Helios following its destruction. After opening the Vault of the Traveler with his friend Fiona, Rhys began rebuilding Atlas from the ground up.

Borderlands 3

In Borderlands 3, an explanation for the lack of Atlas weapons in Borderlands 2 and Borderlands: The Pre-Sequel is provided through ECHO logs in the Meridian Outskirts. It's revealed that after Atlas went out of business, Marcus Kincaid was the only weapon salesman on Pandora who had his own store of Atlas weapons. However, Marcus quickly realized that Atlas installed brickware on every single one of their guns, thus disabling them entirely once the company was dissolved. While he was ready to unload the disabled weapons to the bandits of Pandora, Rhys approached Marcus in an attempt to become business partners; this was quickly turned down by Marcus, who humored himself over the thought of Atlas regaining their footing. Marcus eventually had to eat his words, as Rhys began creating his own new tech, and both of them eventually agreed upon a rocky but agreeable partnership together. These events rebranded Atlas to what it is known today.[3]

By the events of the game, Atlas had returned to the galactic arms market in full force, with Rhys as its new CEO. Its huge corporate headquarters was officially introduced on Promethea. The Crimson Lance from Borderlands also returns as Atlas' private military force, and Zer0 now working for Atlas as a personal friend and bodyguard of Rhys.

Atlas' revival did not go unnoticed however, as Katagawa Jr., a Maliwan executive, took interest in the company; but more importantly acquiring Rhys' friendship. In the only way he knew how, Katagawa Jr. attempted a forced takeover of the company by sending Maliwan troops to Promethea. Maliwan was mostly successful in their efforts until four Vault Hunters from the Crimson Raiders showed up and fought off the invasion, leaving Katagawa Jr. unable to secure Rhys' friendship. After the destruction of his pleasure yacht, Katagawa Jr. gave up in trying to absorb Atlas and decided to destroy the company instead. However, with the help of Zer0 and the Vault Hunters, the Maliwan forces were defeated and Katagawa Jr. was killed.

Film

In the film Borderlands, Atlas' CEO is the character Deukalian Atlas, played by Edgar Ramirez.

Armaments

Borderlands

Atlas guns tend to have high damage and fire rate, without sacrificing magazine capacity and reload. Indeed, Marcus Kincaid sometimes says, "Buy an Atlas, and you too will know what it is like to hold the power of the gods in your hands!" Atlas guns tend to be among the rarest guns in the game. Despite their overwhelmingly powerful portrayal in the game, this does not mean Atlas guns are always the best choice.

Products

Atlas manufacturers combat shotguns, machine guns, repeaters, revolvers, and pump-action sniper rifles.

The following are produced by Atlas:

Unique weapons:

Legendary weapons:

Class mods:

Grenade mods:

Shields:

Pearlescent weapons:

Weapon Tiers

Quotes

Borderlands 3

Atlas Corporation has a long and checkered past, but its now leadership has put a fresh coat of paint on the brand with its now target-seeking weapons (patent pending) and an emphasis on corporate responsibility. We'll see how long that lasts.
— Manufacturer introduction
Atlas weapon samples in Borderlands 3

Atlas weapon samples in Borderlands 3

Atlas gear returns from their absence since the first Borderlands and have had a complete design overhaul. Instead of having overall excellent stats, Atlas weapons feature "Smart Bullets" that home onto enemies marked by their alternate firing modes (see below), but they have slow fire rates and slow projectile speeds (only when marked enemies spotted) to accommodate this feature. Most Atlas weapons are non-elemental, though some legendary variants possess limited elemental capabilities (Rebel Yell, O.P.Q. System and Multi-tap). Also all Atlas weapons can keep firing by holding down the trigger and have no melee accessory.

Atlas guns have unorthodox designs with their pistols and rocket launchers being wrist/shoulder mounted. The aesthetic of their weapons takes influence from futuristic space vehicles in science fiction: their pistols feature UFO-like magazines, their rocket launchers are equipped with massive jetpack-like magazines, and their assault rifles have sleek, curved barrel protectors that give the appearance of a spacecraft. Their weapons fire from multiple side barrels instead of the more traditional linear layout of other manufacturers and their gun accessories being large and unwieldy, usually concealing the main barrel itself. If an Atlas weapon spawns with such an accessory, they will have small fins that open up while firing.

The company's nomenclature follows a research and development theme, with project code names such as AX-19 and Pattern (NULL).

Due to the company's change in command, Atlas appears to have dropped its signature pearl handles in lieu of a red/white/black color scheme similar to its old logo.

Alternative Fire Mode

Main article: Alternative Fire mode

Atlas weapons shoot tracking rounds for secondary fire. Any enemies tagged with tracking rounds will glow red, and all regular shots will target a tracked enemy for a time dependent on the nature of tracking round fired. Smart-bullets will travel slower and leave a noticeable red trail while homing on targets. An audio cue will denote when an Atlas weapon has locked onto a target, and small red arrows will appear on the crosshairs.

Smart-bullets will prioritize the closest marked enemy, although if there are multiple targets within a similar range they may split up. Bullets will travel a short distance before arcing, which allows them to fly up and around cover. The user can influence the flight path of the bullets by aiming in different directions. By firing into the air, bullets will rain down from above, making them more likely to score headshots. Smart-bullets will home on targets with perfect accuracy, but they can be blocked by terrain as well as other enemies who might get in the way.

Tracking rounds all have a single round capacity and they will replenish over time (having independent cooldown, as you can say). The time needed depends on the type of tracking round. They costs the same ammunition that the weapon itself uses. When Some for the Road's infinite ammo effect triggered, tracking mode of Atlas pistol fires in semi-automatic, while assault rifle and heavy weapon fires in full-automatic.

The duration of a tracking round is dependent on specific gun parts, with a minimum base of 8 seconds for all weapons and a maximum of 15 seconds for pistols, 19 seconds for rocket launchers, and 28 seconds for assault rifles. A purple Q-System has a potential maximum of 42 seconds if it spawns with all possible duration-increasing parts.[4]

There are three standard types of tracking rounds:

Products

Common weapons

Unique weapons

Legendary weapons

Grenade Mods

Weapon Parts

Weapons variants in Borderlands 3 are named based on the type of barrel they possess, and have unique gun parts based on their weapon class.

Weapon Part Pistol Assault Rifle Rocket Launcher Notes
Body X X X
Barrel X X X Determines the weapon's name. May spawn with barrel accessories. The Q-System gains its cost-effective prefix from its own barrel rather than barrel accessories.
Grip X X X
Foregrip X X
Magazine X X X Determines the gun's magazine size, base reload speed and reload animation.
Scope X X
Radar X
Wire X
Tracking System X X X Determines the gun's tracking round.

For the full Atlas weapons part list, please check Agent Lomax's weapon part community spreadsheet, listed under "ATL [weapon type]".

Variants

Pistols
A holographic sight for Atlas pistols

A holographic sight for Atlas pistols

All Atlas pistols are wrist mounted and feature UFO-shaped magazines, with a joystick used as a trigger to fire the weapon. The tracking rounds are fired from a barrel in the middle of the magazine, which rotates as the user switches to and from it. All Atlas pistols use holographic sight instead of scope or iron sights to aim.

Atlas pistols have unique mechanics depending on their name:

The gun's magazine determines its reload mechanic, which also affects weapon damage:

Magazine Reload type Effect Base reload time
14 Round (manual reload) Recharges the rear of the gun with a battery. +10% damage 1.8s
18 Round (magazine) Reloads via a magazine underneath the wrist mount. N/A 2.3s
26 Round (wrist-mounted magazine) Lifts the magazine off the wrist mount with a tool, before replacing it. -10% damage 2.8s
Assault Rifles

Atlas Assault Rifles are the closest to standard guns in terms of appearance. Parts of the barrel guard will flip outwards when firing, similar to the fins on Hyperion guns. Tracker round mode causes the gun's scope to glow, while normal firing mode causes various small parts on the gun to glow instead. All Atlas assault rifles use a scope to aim.

Atlas assault rifles have unique mechanics depending on their name:

The gun's magazine determines its reload mechanic, which also affects weapon damage:

Magazine Reload type Effect Base reload time
22 Round (cone magazine with grips) Replaces the magazine. +10% damage 2.5s
28 Round (cylinder magazine) Twists the magazine out before replacing it. N/A 2.8s
34 Round (triangular magazine) Replaces the magazine. -10% damage 3.1s
Rocket Launchers

Atlas Rocket Launchers are shoulder-mounted and fired via a joystick. The gun's tracker-firing barrel can be seen positioned on the right side of the screen in first person, which jerks slightly when the gun is fired, and pushed aside when reloading. The actual rocket launcher is positioned offscreen, firing from the top right. Just like pistols, all Atlas rocket launchers use holographic sight instead of scope or iron sights to aim.

A holographic aiming cursor for Atlas heavy weapons

A holographic aiming cursor for Atlas heavy weapons

Atlas rocket launchers have unique mechanics depending on their name:

The gun's magazine determines its reload mechanic, which also affects weapon damage:

Magazine Reload type Effect Base reload time
3 Round (Pattern Black) The user pushes the tracking barrel aside before replacing a power cell. +10% damage 4.5s
6 Round (Pattern Red) The user pushes the tracking barrel aside before replacing a power cell. N/A 4.5s
8 Round (Pattern NULL) The user pushes the tracking barrel aside before replacing a power cell containing multiple rockets. -10% damage 4.5s

Borderlands 4

Atlas weapons do not appear in Borderlands 4, but enhancements and licensed weapon parts (which also acts as underbarrel attachments) are available.

Type of Mod Icon Name — Effect
Licensed Part LPAtlasDart [Alt-Fire] Underbarrel — Fires Tracker Darts, tagging enemies that your Projectiles will home in on for 10s
LPAtlasGrenades [Alt-Fire] Underbarrel — Fires Tracker Grenades, tagging enemies that your Projectiles will home in on for 8s

Trivia

Gallery

Borderlands 3 concept art

References