borderlands

Borderlands

Non-elemental (normal) weapon

Non-elemental (normal) weapon

Non-elemental, normal or kinetic weapons are weapons that have no elemental effects or damage bonuses, easily identified by a lack of element listed on the item card. Many weapons at the beginning of the first playthrough will have no element until around level 15 or so. grenades are also considered to do normal damage until a grenade mod is applied. Some weapons like Eridian weapons and rocket launchers have no element listed, but they deal elemental damage because of their weapon type (shock for most Eridian weapons, explosive for launchers).

While non-elemental weapons don't have the damage over time perk of shock, corrosive or incendiary weapons, or the area of effect damage bonus of explosive guns, they tend to have higher base damage than their elemental counterparts and are more useful in general if specialization isn't needed.

Notes


Borderlands 2

Non-elemental damage returns in Borderlands 2, and follows many of the same rules that apply to it followed in Borderlands. No white weapons (excluding Maliwan weapons, rocket launchers, grenades, and Torgue weapons) will spawn with an element attached.

Non-elemental damage is normally effective against shields and flesh, but less effective against armored enemies. Compared to elemental weapons, non-elemental weapons have higher damage and are more common.

Special Variants

Non-elemental variants of some weapons will have glowing effects where an elemental capacitor would normally be; the effect is purely cosmetic and has no effect on gameplay. Possible colors include:

Notes

Borderlands 3

Effectiveness

No enemy health types are weak against kinetic damage in Borderlands 3, but armor is partially resistant in both Normal and True Vault Hunter mode.

Jakobs and Atlas weapons will always spawn non-elemental, excluding certain legendary weapons.

Flesh Shield Armor
Normal 100% 100% 80%
TVHM

Borderlands 4

Effectiveness

Non-elemental weapons are designed as Kinetic in Borderlands 4. In contrast to previous games in the series, where they suffer a penalty to armor, kinetic damage in Borderlands 4 is fully effective against all enemy health types, regardless of difficulty.

Jakobs and Order weapons will always spawn Kinetic, excluding certain legendary weapons.

Flesh Shield Armor
Easy 100%
Normal
Hard

Tiny Tina's Wonderlands

Effectiveness

In contrast to previous games in the series, where they suffer a penalty to armor, non-elemental damage in Tiny Tina's Wonderlands is fully effective against all enemy health types, regardless of difficulty.

Flesh Ward Armor Bone
Relaxed 100%
Balanced
Intense