I have the Ajax Ogre and the Bone Shredder Savior.
Currently farming for Reaver's Edge/Penatrator hybrid
What should I farm next?
What's on your mind?
TEXT
POLL
I have the Ajax Ogre and the Bone Shredder Savior.
Currently farming for Reaver's Edge/Penatrator hybrid
What should I farm next?
"Crimson Lance" is currently the longest article of the wiki about an in-game element.
It has been created in January 2009 - so before the first Borderlands was out.
142 Votes in Poll
In terms of the "What does it mean? Achievment triva, "This is flatout untrue it's not player character specific... I was playing Salvador and got Jack in my first playthrough and Claptrap in my true vaulthunter run,... so unless I'm missing something this just strait up is wrong?
According to Take-Two, Gearbox prioritized continued "improvements" to the game on its existing platforms.
so idk if anyone has found this out or if i'm the only one but maya is afraid of heights. when in a runner and in midair she starts to panic a little bit.
The Möbius Scatter
⸻
Manufacturer:
🛠️ Vladof
“Faster. Louder. More portals.”
⸻
Type:
Fully-automatic shotgun with an under-barrel portal projector
⸻
Visual Design:
• Classic Vladof red-and-steel body with exposed hydraulic tubes and a rotating quad-barrel.
• Under-barrel attachment is a sleek, glowing chamber with swirling teal energy inside — it hums and pulses when charged.
• Each shell slot glows faintly orange when loaded; after a few rapid shots, small sparks and micro-portals flicker along the frame.
• The stock has a hazard-stripe Vladof logo half-consumed by a portal tear.
⸻
Stats (Legendary)
• Damage: Very High
• Accuracy: Moderate
• Handling: Moderate
• Reload Time: 2.8s
• Fire Rate: 5.6 / sec
• Magazine Size: 8
• Element: Shock or Radiation (randomly alternates)
• Special Effect: “You can’t shoot twice in the same universe.”
⸻
Special Ability – “Portal Proxy”
The under-barrel portal gun fires two linked portals on solid surfaces.
• Shoot Portal A → then shoot Portal B to link them.
• Projectiles, enemies, or even your grenades can pass through the linked space.
• Shotgun blasts fired through a portal get massive velocity and elemental amplification (+200% damage, +Ricochet).
• Portals last 10 seconds or until replaced.
• Cooldown: 20 seconds after portal closure.
⸻
Alt Fire Modes:
1. Auto-Shotgun Mode: Default high-rate, Vladof-style rotating barrels.
2. Portal-Projector Mode: Replaces firing with portal placement (uses under-barrel energy cells).
• Double-tap melee to instantly recall portals with a satisfying fwoop sound.
⸻
Flavor Text:
“Step right through! Worst case, you come out the other side slightly more exploded.”
⸻
Gameplay Shenanigans:
• Fire through a portal to hit enemies behind cover.
• Pair with Tediore throw reloads — toss one portal on the ground, reload through it, and your exploding gun appears somewhere else.
• Co-op: teammates can also use your portals (and chaos inevitably follows).
Idk where Mr. Torgue is at the moment, But he would have loved to see this big fat boy. Only downside for him is; It didn’t explode.
Location: “Grindstone of the Worthy”
Near: the Order Base near “The CrawlCroft” Order Bunker - East Side (Also, there’s an ECHO log right near it)
Before I share my thoughts, I'm going to say that I did enjoy my first playthrough. The gameplay is awesome and even though some of the characters annoyed me (or lack thereof) it was still a pretty solid game for running on 4fps sometimes.
My issue comes in with the story and the feel. This game- to me- did NOT feel like Borderlands. It felt like Call of Duty or Halo. The story is... fine? I guess? After BL3 I didn't have my hopes up but shoving you onto an isolated planet felt like a cheap way to get rid of certain characters, (Zer0, Mordecai, Brick, Gaige ETC) it's probably not and I'm overthinking it.
The characters are fine. I like the action skills of each character, and I liked their dialogue. My biggest issue was the aforementioned not feeling like Borderlands and the fact that I HAVE NO IDEA WHERE TF I AM EVEN GOING HALF THE TIME. The waypoint system is so screwed up. Personally, I can hardly find where I'm supposed to go or any side missions, I need the robot navigation thingy every time.
Another thing that ticked me off is Lilith. This is such a non-issue and, again, it's probably just me but I'm sick of seeing her face. We got a whole ass storyline centered around sirens in BL3, and that's FINE there are aspects of BL3 I liked like how there are aspects of this game I liked. This game was similar to BL3 in my personal opinion in the good and bad. I'm sure people adore this game and I'm happy they found a game they loved, but if I had to pick I'd still rather play BL2 or BL1 over this.
As a fan of The Pre Sequel (my favorite game of the series and I know that is a hot take), I am honestly disappointed how Elpis ends up in Borderlands 4. I loved going back there to do the Another Day, Another Universe mission in the main story, but just seeing Elpis progressively getting destroyed devastated me. Especially in the post game where all that is left is a purple ring which is what I am assuming was the core of Elpis and Eleseer and just smaller fragments of the moon forming a debris field. I really was hoping to have a separate zone dedicated to exploring a new region of Elpis while fighting off the Rippers, Order, some other Elpis fauna like the Kraggons and Shugguraths again, even fighting Scavs would be nice. What about any remnants of the Lost Legion (favorite antagonists of mine alongside The Order) would been nice to see. Elpis deserved better in the end and should have been even more integral to the story. I only hope there are big enough fragments that could host a future DLC pack on there .That would be amazing.
Two weeks after its launch, Borderlands 4 has sold +2.5 million copies, netting 2K - the Borderlands games publisher - around $150 million in revenue so far.
It's far from Borderlands 3 though, which sold over 5 million copies in its first five days.
https://gamerant.com/borderlands-4-total-copies-sold-in-first-2-weeks/
Came across this Legendary while farming, and Idk. Is this a Glitch? Or some kind of gimmick tied to this weapon? Anyway, it does 89 DMG at level 50. Sounds about right 😂
89 Votes in Poll
First impressions it's Destiny, you even get the robot and the bike. The progression is good, you level up pretty fast and missions are quick despite navigating large areas. Traversal is fun but there is a lot of space between things so it takes a minute to walk around a mountain, sometimes. The weapons are really fun but some gimmicks are gone or wasted. They're handling the lore better relative to before but BL3 still forgot half of it so we're in that timeline now. They have a lot more exposition now, I'm still on the fence about it but this feels like a super soft reboot so it kinda needs it.
The only things I've been disliking are the kinds of things that will probably be patched soon. No FoV slider on PS5, loot of low rarity stays loaded in the world for a long time and progressively tanks your performance as you play the game (can be fixed with a save and quit, varies how often you should), the menus are a little janky and slow and there's a cursor for some reason and the backpack always default sorts by manufacturer when changed and closed. The gear menus are difficult to navigate because they keep resetting organization and the cursor needs to highlight an icon before you can use the D-pad to navigate. I want to say the skill trees feel bloated but there are a lot of ways to play each character which makes me interested how much they'll shove into the DLC vault hunters.
Also there's no switching weapons with the D-pad, at least on console there is no setting to bind it like there was in BL3. That's basically my only complaint. I guess the open world feels kind of pointless because it was already open world (not the only game to do this), so I don't get what this obsession with inefficiently shoving every map into one giant map is but I know we'll get over it at some point.
The gore is in full gear like BL1, the gear pulls some BL1 stuff, the soundtrack is still good, and the grappling hook wasn't what I was expecting but now I don't have to play Bulletstorm. I said traversal was fun but I mean I am climbing EVERYTHING and if you liked rooftop running Sanctuary this game has your fix, even random invisible walls in the middle of this gigantic map. The invisible wall problem is just enough to be annoying but not enough to ruin the game for me, but I have a lot of "why can't I climb this" moments because it's right next to something I can climb, and it makes no sense that I can't climb a random ledge in the middle of the map. Climb as in vault onto, the wall climbing is just like Doom Eternal so there's no free climbing.
8/10 They doubled down on some cringe and tried to make it darker or something but it's still Borderlands when you play it.
So, I was thinking about the pre-sequel and how we get more on Handsome Jack, Nisha, Wilhelm, ETC, but we don't get a whole lot on the original four Vault Hunters since they're hearing the story. I know that the pre-sequel wasn't just for character insight, I got the impression it was more to see how Jack became Jack. Anyway, I had an idea.
In this game you go to select your character like normal but there's only the four OG Vault Hunters, Roland, Lilith, Mordecai and Brick you can play as. You choose one of them (I mained as Mordecai in BL1 so I'd choose him) and it's like the origin comics, it's showing you how those characters leave their home planets, get on Marcus' bus and meet the other 3 VH's. This way we get more on the character individually and learn about their home, their families and them on a more personal level. Yes, this would mainly be a lore game but there's a fuck ton of people out there starved for Roland, Mordecai and Brick content, especially the last two. Seriously, in BL3 Roland got mentioned more and he's dead.
At the end of the game it's your character getting on the bus, greeting Marcus and sitting where they were in the original BL1. And bonus, it could be in the BL1/BL2 style.
In my mind this game would include the characters original action skill, so Mordecai would have Bloodwing (Also, again in my mind if you play as Mordecai you get more of Bloodwing in general, like him flying around more or Mordy talking to him more. Remembering that Bloodwing is a boy in BL1) Roland, his turret (I guess he would start at escaping the Crimson Lance) Lilith, her siren powers and Brick his punching one I forgot the name.
The story is basically already lined out for the devs because of the Borderlands Origins comics, but I know that this kind of game would be a hassle to make. It's like shoving DLCs in the main game. Just something I felt like sharing. Thanks for reading my fucking essay :)
This is just a thought that has crossed my mind, could the Outerworlds games be a precursor to the Borderlands series. I known in the Outerworld game there is no mention of Aliens and the very idea is seen as insanity but could that be because the game takes place centuries before the Eredian artefacts were ever discovered. Just by looking at the human society in the Outerworlds games they do appear to be in a transition state, going from a more normalised earth society to a corporate controlled society, something that Borderlands is known for.