borderlands
When you're out of health, you must fight for your life!

When you're out of health, you must fight for your life!

When a character is reduced to 0 health, they will scream and fall to their knees, a state referred to in Borderlands as "Crippled" and in subsequent games as "Fight For Your Life".

Borderlands

While crippled, accuracy with all weapons is greatly reduced and players are unable to access their ECHO screens, throw grenades or move - any Action Skill (except for Bloodwing) will disengage at the time of death (although characters are still able to melee adjacent enemies). During this time the targeting reticle will sway, increasing the difficulty of scoring critical hits. Characters will also begin to "bleed out", indicated by a red meter that replaces the health/shield bar. As the timer runs down, vision will gradually fade and accuracy decreases even further.

A distinct advantage for the crippled character lies in their temporary invulnerability. All attacks striking a crippled character cannot inflict further damage while that character is already effectively dying. In co-operative games other players can exploit this fact tactically by treating a crippled character as a decoy, or as a physical barrier to hide behind while they fight or position their characters to revive their fallen teammate. It is worth noting, however, that while damage is not applied to the character, it can increase the bleeding rate, thus shortening the timespan a player has to receive a Second Wind.

Second Wind

Time for Plan B

Time for Plan B

There are three possible actions players can take when their characters are crippled:

When crippled characters are successful in achieving a Second Wind, then they will get back up with 25% of their health and a fully recharged shield. Damage dealt by all guns is also increased for a few seconds. The Diehard skill increases the percentage of health that Brick can gain from a Second Wind, as well as the time he has before dying.

Small enemies can be difficult to eliminate to receive a second wind as they are generally fast and often avoid attacks. This is particularly troublesome when using slower single-shot weapons. Large enemies often take too long to kill to receive a second wind, making Badass or Badmutha enemies impractical targets for gaining a Second Wind unless they are nearly dead already.

Becoming crippled soon after earning a Second Wind will result in a shorter bleed out timer and this effect stacks until after the character dies.

Reviving

Remember to thank your rescuer.

Remember to thank your rescuer.

The act of reviving a teammate involves moving into close range of a crippled character and using the activation button, as if the target character was the same as any other interactive object in the game. The button must be held down while the revival attempt is in progress and will show a green status bar to both the player in control of the crippled character and the player in control of the reviving character. The reviving player is free to move around the entire close proximity of the crippled character, even so far as to look directly away from the victim or crouch behind them to use their body as a shield. However, attempting to shoot while reviving, or moving too far will stop the process altogether. Reviving a teammate takes five seconds. While the revival is in progress, the bleed out timer of the crippled character is paused. Interrupting the revival before it is complete will cause the bleed out timer to resume counting down to the point of death. If successful, the revived character receives a second wind and the reviving character receives 100 experience points.

Notes

Borderlands 2

While Fight For Your Life remains largely the same as in Borderlands, in Borderlands 2 more options are available in down-state and for obtaining Second Wind.

Remember to always keep fighting for your life!

Remember to always keep fighting for your life!

Second Wind

The three main actions that may be taken while crippled are the same across all classes.

What a great life saver!

What a great life saver!

A crippled Vault Hunter is able to move in Borderlands 2. Though at greatly reduced movement speed, this mobility can help a character reposition themselves for a better shot at Second Wind targets. It can also make a difference in a potential revive from an ally: for example the crippled character can close a bit of distance, move next to cover so teammates can revive more safely, drop down from a ledge to the same level as the ally, or come out of cover to be in sight of Maya specced with Res (see below). This ability to move is suspended while being revived.

Some classes have skills designed specifically for use during Fight For Your Life.

Bonuses triggered by having low or depleted shields and/or health are also in effect during Fight For Your Life. However, Moxxi's transfusion weapons will still heal the Vault Hunter in these cases and they can inadvertedly disable relevant bonuses.

Reviving

The mechanics of reviving remain the same as in the first game.

It's always nice to have a helping hand!

It's always nice to have a helping hand!

Fight For Your Life Duration

The bleed-out timer of Fight For Your Life lasts roughly 11 to 12 seconds. Several items can also affect the duration.

Entering Fight For Your Life again soon after receiving a Second Wind shortens the bleed-out timer. If this happens a few times in rapid succession, bleed out becomes nearly instantaneous.

Action Skill Interaction

Becoming crippled interrupts Buzz Axe Rampage, Decepti0n, Gunzerking (without Down Not Out), and Phaselock. Deathtrap and Sabre Turret remain on the field if deployed before Gaige or Axton are crippled; each receives a Second Wind from a kill made by their respective action skill. Release the Beast will be interrupted by being crippled, but Krieg will be able to use it again immediately upon being revived or gaining a second wind.

While reviving an ally, Salvador can activate his action skill and fire with the left trigger without interrupting the revival process. Gunzerking restores half of Salvador's total health and gives constant health regeneration while reducing damage, which may help him survive enemy fire while reviving.

Krieg can similarly use Buzz Axe Rampage during a normal revival process without interrupting it. While the action skill on its own gives no immediate benefit, points in Taste of Blood provide damage reduction during Buzz Axe Rampage based on Krieg's number of Bloodlust stacks. While using Release the Beast will interrupt the revive process, it provides a further 50% damage reduction and full healing without having to kill anything, making it worth activating beforehand.

Other classes may use their action skill before beginning a revive as a means of distracting enemies. At their base, Deathtrap, Decepti0n's holographic decoy, and Sabre Turret may draw enemy fire, while Phaselock can hold an enemy. Further skill point investment may offer benefits including cover provision and health regeneration. Investing in Thoughtlock allows Maya to brainwash an enemy into fighting for her, which can then be used to distract enemies in a similar fashion.

Notes

Borderlands: The Pre-Sequel

Fight For Your Life in Borderlands: The Pre-Sequel is mostly similar to Borderlands 2, though with a number of minor changes.

Second Wind

The three main actions that may be taken while crippled are the same across all classes.

What a great life saver!

What a great life saver!

A crippled Vault Hunter is also able to slowly move in Borderlands: The Pre-Sequel.

Some classes have skills designed specifically for use during Fight For Your Life.

Reviving

The mechanics of reviving remain the same as in the second game.

It's always nice to have a helping hand!

It's always nice to have a helping hand!

Borderlands 3

Fight For Your Life remains largely the same as in Borderlands 2. Crippled characters can still crawl, attack and/or give up. The mechanics of reviving a crippled character remain largely the same as with Borderlands 2. A notable change from Borderlands 2 is that Vault Hunters will think to themselves when they become crippled, characterized by an echoing voice line.

Bleeding out in Borderlands 3 causes the character to respawn and deducts 10% of the money that they had before death.

Second Wind

Certain characters in Borderlands 3 have special skills that give them extra abilities in Fight For Your Life.

Action Skill Interaction

Becoming crippled blocks the ability to use Action Skills, but any active Action Skills remain uninterrupted and may result in a Second Wind.

Notes

Tiny Tina's Wonderlands

The feature is called Save Your Soul, but functions almost the same as in other games. A successful revive is called Death Save.

Death Save

After a Death Save, the player character gains full ward and 25% health. It is possible to move when being revived, as long as the player doesn't leave the rescuer too far away.

Class Interaction