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Zombies Faction Infopic 3

Zombies are undead brain sucking soulless "living impaired" humans exclusive to The Zombie Island of Dr. Ned. Originally the inhabitants of Jakobs corporation's operation on Pandora at Jakobs Cove. After a terrible outbreak, 97% of the population have been killed or turned into zombies. The plague has affected not just the town's inhabitants but many of the bandits in the area as well.

Zombies come in many shapes and sizes although they are all human-like in appearance. They also have greenish-grey skin colors, and blackened eye sockets.

Quick Answers

What caused the zombie outbreak on Zombie Island of Dr. Ned? toggle section
Dr. Ned caused the zombie outbreak on Zombie Island by creating the zombie disease. This led to the transformation of individuals into zombies and wereskags, creatures with fast movements and melee attacks. His experiments were the direct cause of the infection spreading across the island.
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How do zombies in Borderlands differ from traditional zombies? toggle section
In Borderlands, zombies on the Zombie Island of Dr. Ned are unique due to a plague in Jakobs Cove on Pandora. Unlike traditional zombies, they can spew bile and drop brains upon critical hits. Variants include Psycho Zombies with a 'berserk' mode and Suicide Zombies carrying explosive barrels, offering unique combat challenges.
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What percentage of Jakobs Cove's population turned into zombies? toggle section
97% of Jakobs Cove's population became zombies due to a plague, impacting both residents and local bandits.
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What are the different types of zombies found on Zombie Island? toggle section
Zombies on Zombie Island are former humans affected by a plague in Jakobs Cove. Types include basic zombies, which can spew bile, and Defilers with single-target ranged attacks. They are vulnerable to headshots, incendiary, and explosive attacks, but immune to corrosive damage-over-time. Zombies appear in large groups, and their remains are used in brain collection missions.
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General Strategy

Most zombies are mindless, attacking with little regard to self-preservation. They are extraordinarily vulnerable to critical hits against their head. They are susceptible to Incendiary and Explosive attacks, but resist Corrosive attacks, taking no damage at all from any corrosive damage over time or area elemental effect. Shock is not especially effective against their unshielded flesh, and indeed heals a couple of powerful varieties.

Because zombies move so slowly and predictably and because they are weak to fire, it is not difficult to ignite an entire horde and watch the fire consume them before they become a threat.

All zombies have three attacks; a bite attack, a melee attack and a 'spit' attack. The spit attack does little to no damage but it interferes with player visibility and slows movement. All zombie varieties (normal, torso, lance, etc...) are capable of spitting at a range for minor damage as well as slowing their target's movement. This ability appears to be more common among higher level mobs. Zombie hits are also capable of hastening the bleedout process when a Vault Hunter is crippled, which makes it dangerous to be swarmed by them.

Zombie Types

Zombies come in a variety of types, each of which dictates their combat abilities. All zombies will drop a zombie brain if killed by a shot in the head. Most minor zombies can be knocked down or stunned with a melee attack.