| Medium Modifiers
|
| Name
|
Special Effect
|
| Healy Avenger
|
- On enemy death, a heart will spawn on top of its corpse, slowly starting to move towards an enemy. If the power-up reaches an enemy, the receiver will be healed back to 100%.
- The powerup can be damaged and destroyed by any weapon, and is rather fragile.
- If the power-up is destroyed before reaching an enemy, it will drop health and shield boosters.
- No more than 3 hearts can exist at once.
|
| Charred Mode
|
- Enemies have a 25% chance of spawning with Incendiary. Affected enemies give off a red pulsing effect.
- Enemy is immune to Incendiary damage and effects.
- On death, an Incendiary nova is created.
|
| High Voltage
|
- Enemies have a 25% chance of spawning with Shock. Affected enemies give off a blue pulsing effect.
- Enemy is immune to Shock elemental damage and effects.
- On death, a Shock nova is created.
|
| Acid Reign
|
- Enemies have a 25% chance of spawning with Corrosive. Affected enemies give off a green pulsing effect.
- Enemy is immune to Corrosive elemental damage and effects.
- On death, a Corrosive nova is created.
|
| Chilling Them Softly
|
- Enemies have a 25% chance of spawning with Cryo. Affected enemies give off a white pulsing effect.
- Enemy is immune to Cryo elemental damage and effects.
- On death, a Cryo nova is created.
|
| Totally Radical
|
- Enemies have a 25% chance of spawning with Radiation. Affected enemies give off a yellow pulsing effect.
- Enemy is immune to Radiation elemental damage and effects.
- On death, a Radiation nova is created.
|
| Mob Mentality
|
- If an enemy is near another enemy, they both receive 30% increased damage and fire rate.
- This effect does not stack if numerous enemies are near each other.
|
| Freeze Tag
|
- Enemies have a 20% chance to spawn a 'Freeze Tag' entity upon death.
- Freeze Tags release a Cryo Nova every 2 seconds, which will damage both players and enemies within range.
- The Freeze Tag will slowly float towards players.
- The Freeze tag is fairly durable, but can be killed. They automatically disappear after 20 seconds.
- No more than 2 Freeze Tags can exist at once.
|
| Floor is Lava
|
- If a Vault Hunter stands still in combat, an Incendiary pool is created beneath their feet.
- What counts as "in combat" is very inconsistent, as pools may still be created for some time after clearing an area.
- Pools start spawning almost immediately upon ceasing movement, and will spawn once per second while stationary.
|
| Pain Tolerance
|
- Upon hitting an enemy, the injured enemy gains a 3% damage reduction against the type of damage received for 3 seconds.
- Can stack up to 20 times, for a total of up to 60% damage reduction.
|