Hitman is the third of Zane's four skill trees.
His other skill trees are Under Cover, Doubled Agent, and The Professional.
Starting Skill
| Skill | Type | Effect |
|---|---|---|
![]() SNTNL |
Action Skill | Deploys an SNTNL drone that automatically flies and attacks enemies with machine guns.
|
Tier 1
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Violent Speed |
Passive | 5 | Kill Skill. Killing an enemy increases movement speed. This effect stacks twice.
|
![]() Cold Bore |
Passive | 5 | Increases weapon swap speed. First shot fired after swapping weapon deals bonus cryo damage.
|
![]() Violent Momentum |
Passive | 5 | Gun damage increases with movement speed.
|
Tier 2
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Winter's Drone |
Augment | - | Converts SNTNL's damage to cryo but reduces its damage. Requires SNTNL.
|
![]() Cool Hand |
Passive | 5 | Increases reload speed. Kill Skill. Killing an enemy increases reload speed further. This effect stacks twice.
|
![]() Drone Delivery |
Passive | 1 | Allows SNTNL to drop grenades based on Zane's grenade mod.
|
![]() Salvation |
Passive | 5 | Kill Skill. Killing an enemy grants life steal.
|
Tier 3
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Bad Dose |
Augment | - | Allows SNTNL to shoot radiation beam that reduces enemies' movement speed and attack speed. Zane gains increased movement speed and fire rate for each weakened enemy. Requires SNTNL.
|
![]() Seein' Red |
Passive | 1 | Activates an Action Skill instantly triggers all kill skills.
|
![]() Static Field |
Augment | - | Allows SNTNL to shoot shock beams at enemies, depleting their shield while recharging Zane's. Requires SNTNL.
|
Tier 4
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Boomsday |
Augment | - | Allows SNTNL to shoot rockets. Requires SNTNL.
|
![]() Violent Violence |
Passive | 5 | Kill Skill. Killing an enemy increases fire rate. This effect stacks twice.
|
![]() Playing Dirty |
Passive | 5 | Kill Skill. Killing an enemy gives next five shots a chance to fire one additional projectile.
|
Almighty Ordnance |
Augment | - | Allows SNTNL to fire a missile barrage at an area. SNTNL's duration is reset if an enemy is killed. Usable once per Action Skill use. Requires SNTNL.
|
Tier 5
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Good Misfortune |
Passive | 3 | Kill Skill. Killing an enemy increases duration of all kill skills. Has diminishing returns.
|
Tier 6
| Skill | Type | Ranks | Effect |
|---|---|---|---|
![]() Death Follows Close |
Passive | 1 | Increases duration and effectiveness of all kill skills.
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